On top of movement and combat, The Falconeer features an open world that is more robust than I was expecting. Although the combat mechanics are undeniably simple, especially considering players can only carry one weapon at a time, they are very well-handled. The aforementioned movement mechanics also lend themselves well to the dogfights, as optimizing energy meter conservation for dashes and rolls makes dogfights both more challenging and more exciting. Players are also given the option of locking onto an enemy’s subtarget to inflict major damage, which adds a welcome element of target prioritization to the combat. Locking onto enemies is balanced so that it assists in aiming without trivializing the process, which preserves the much-needed challenge of dogfighting. This attention to detail really paid off, as it makes the bird much more enjoyable to control than it would have been otherwise.īeing an air combat game, shooting down enemies makes up the bulk of The Falconeer’s core gameplay loop, and it’s executed about as well as one could hope. Sala clearly thought over how a game about controlling a bird would function and crafted appropriate mechanics to suit that premise. These mechanics are somewhat difficult to adjust to at first, but they combine to form an elegant system worth mastering. The energy meter will quickly deplete if the bird moves straight forward or upward, but moving downward while dashing recovers the meter at a faster rate than the dash depletes it, allowing players to dash as much as they want until the bird hits the water. Doing so not only makes the bird move faster, but also builds up an energy meter used for an even faster dash as well as aerial rolls that can evade enemy attacks and quickly turn the bird around. The bird that the player controls is capable of moving in all directions, but the player can make the most of its movement only by moving at a downwards angle as much as possible. The falconeer reviews full#Watch our full Review in 3 Minutes for The Falconeer.The game’s mechanical nuances are surprisingly original and make for a compelling control system. The falconeer reviews series#10 for $29.99 digitally for PC, Xbox One, and Xbox Series X and S. The Falconeer dares to be bold and offers a unique experience that shines in its combat throughout its 10+ hours of gameplay, even if some aspects miss the mark. But ultimately, this game achieved something massive: It feels original! The Falconeer kept me constantly coming back for more with its open-world aerial combat and the excitement of unlocking additional missions so that I could keep exploring the world. The game is far from perfect, with a narrative structure that muddies an otherwise intriguing story and a slight lack of mission variety. Additionally, there are escort and delivery missions that involve flying to objectives with occasional combat in-between, but missions with these focuses lacked the same excitement as their more combat-focused counterparts. Dodging and diving in and out of combat kept me on the edge of my seat as fights could turn against me very quickly if I wasn’t appropriately prioritizing enemies in my approach, keeping me engaged during fighting sequences. I typically struggle with aerial combat and despite struggling with the controls at first, I found that they quickly became natural, allowing me to aim and attack with ease. The fast-paced dogfights felt tough, fair, and fun. The Falconeer consists primarily of combat, and it is absolutely spectacular. You will take to the skies as a falconeer upon a giant warbird as you uncover the secrets of The Great Ursee. The Falconeer is an open-world air combat game by solo developer Tomas Sala.
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